Play Goose Goose Duck now for free on Steam, iOS, and Android. debuts a new event later today featuring new cosmetic art for its existing Goosechapel map, and special collection tokens for a seasonal claw machine featuring exclusive, limited-edition items. To celebrate the upcoming Lunar New Year and the ongoing support of the Goose Goose Duck community, Gaggle Studios, Inc. Geese gain an obsessive new role with the Stalker Goose. Obsess over other players and follow them around to uncover the bird in disguise. Fed up about the complaints, the Esper Goose is joining the dark side and becoming the Esper Duck to kill geese remotely with its psychic powers! Give two new roles a try, available on all maps. Get one jump ahead of the ducks by opening doors from both directions as the Street Urchin Goose, surveil wayward birds in the sandstorm as the Tracker Goose, and consult the Magic Mirror Forbidden Tunnel’s Magic Mirror to watch over faraway rooms (and future targets). This fast-paced social deduction title is currently among the most-played games in its genre on Steam with more than 800,000 concurrent users (CCU) daily, effectively eliminating in excess of 9,000,000 pesky geese per day.Īs the duck trying to kill the other geese, head to the new Ancient Sands map to summon the Mummy to indiscriminately off the fellow fowl, unleash swarms of locusts to trap enemies as the Warlock Duck, and camouflage oneself in the periodic sandstorm that appears outdoors to lose potential pursuers. To commemorate its success, the studio has flocked to the brand new Ancient Sands map featuring never-before-seen mechanics, roles, and cosmetics, refitted a previous map for the upcoming Lunar New Year, and debuted two in-game roles. Goose Goose Duck, the cutthroat multiplayer social deduction game by Gaggle Studios, Inc., continues its rapid ascent, surpassing the milestone of more than 800,000 players on Steam and mobile devices.
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The whole reason the titular pair are transported to an alternate dimension in the first place is that Clank wants to treat Ratchet to a surprise trip to find the other Lombaxes. Where is the “pit stop” Ratchet suggests they visit before returning KIT and Rivet to their dimension? Unfortunately, all this good work is undone when Rivet and KIT are reunited, and the latter refuses to join the others in the final battle against Emperor Nefarious due to still being racked with guilt and thinking herself broken. Over the course of a couple of planet-hopping adventures with Ratchet, however, KIT eventually begins to believe she could forgive herself, and may even have a life outside of simply guarding the Archives back on Savalis. In this dimension, she’s not had a Lombax companion to help guide her, after all. Whereas Clank (her dimensional counterpart) quickly grew to realize he’s capable of more than just destruction all the way back in the first game, Rift Apart finds KIT at a point where she is still reconciling with the consequences of her actions. Late in the game, it’s revealed via flashback that the warbot responsible for taking Rivet’s right arm is none other than KIT. Let’s take a look: Why did KIT return to help Rivet and Ratchet defeat Emperor Nefarious? That said, there are still a few unanswered mysteries worth digging into at the end of Ratchet & Clank: Rift Apart. The game ends pretty definitively, with our heroes saving the day (surprise, surprise!). It isn’t trying to fit into a retro mold, pretending to be a long lost SNES game. Some of the game’s visual flair and thematic elements remind me of anime from the 1980s, particularly the 1984 film Nausicaä of the Valley of the Wind.ĭespite these retro influences, however, Hyper Light Drifter is an unmistakably modern game. The game’s pixelated art style harkens back to the 16-bit action-adventure games of the 1990s, and Alex Preston, the game’s creator, sees Hyper Light Drifter as a combination of The Legend of Zelda: A Link to the Past and Diablo. Without any dialogue, the game relies on its visuals and music to convey not only the world’s ambiance but also its story. All of this information is conveyed without a word, in fact Hyper Light Drifter contains zero spoken or written dialogue. Suffering from a mysterious illness and ominous hallucinations, the Drifter journeys to a ruined land in search of a cure, guided by a mysterious jackal figure. You play as the “Drifter”, a wanderer who scavenges long lost technology. Hyper Light Drifter is set in a sci-fi / fantasy world on the brink of collapse. I do discuss the end of the game at the bottom of this article but that part will be clearly signposted. I tried to keep this article as spoiler-free as possible, but because I am discussing the soundtrack’s context some minor spoilers are unavoidable. Richard Vreeland, who also composed the soundtracks to Fez, an indie puzzle-platformer, and the horror film, It Follows. The game’s soundtrack was composed by Disasterpeace, a.k.a. The first game in this series is Hyper Light Drifter, a 2D action-adventure game developed by the indie studio Heart Machine. Sorry my girlfriend has been watching a lot of Project Runway I do not have any formal education or experience in music criticism or theory, so forgive me if my analyses are a bit pedestrian. I am also coming at this subject from a purely amateur perspective. This is a topic that really interests me and I’ve been wanting to write something like this for a while. In this series, not only will I be analyzing individual tracks and their musical qualities, but also how a soundtrack can work with the game’s visuals, gameplay, or narrative to create a distinct atmosphere, mood, or sense of place. A soundscape is defined as both a piece of music considered in terms of its component sounds and the sounds heard in a particular location, considered as a whole. Sometimes you’re running around in circles, and it can be demotivating (but, of course, the guilty will always Google).Welcome to Soundscapes, a new article series focused on music in videogames! The purpose of this series is to explore different soundtracks and discuss how a soundtrack can form a fundamental part of a game’s identity. With a lack of guidance, it can be frustrating and is a downside of Hyper Light Drifter: Special Edition’s open-ended nature. Because of the top-down view, trees and scenery can obscure pathways completely, and you’d be forgiven for missing them entirely. Certain pathways aren’t accessible until you unlock doors or have certain abilities. With no instruction, it’s down to you to find your way, and it’s not always clear. Starting in the town at the centre of the map, you can travel North, South, East or West, with each having a different theme. The map is wide open, and it’s down to you which path you choose to travel. You’ll be challenged plenty, but with the option to select difficulty at the start of the game, various skill levels are catered to. Throw several enemy-types into the fray at once and you’re going to have to think quickly and move even faster. For example, wolves will rush in at close range, and snipers will have to reload between shots, so understanding when to attack or dodge is key. Each has a pattern of attack which is easily learnt. You have a dash move that’s essential to avoid close-range and missile attacks from the surrounding enemies. Combat moves quickly, and The Drifter has just a gun and sword in his arsenal (although abilities can be upgraded). Collect Modules to unlock areas of the map, battle enemies on the way, and overcome the final boss. Assist These spirits are obtained if they're completed in Assist Smash or used enough times. So get ready to blast off in a rocket fuelled Starfield performance preview. 1 Fighter 2 Assist 3 Enemy 4 Primary 4.1 Attack 4.1.1 Advanced 4.1.2 Ace 4.2 Neutral 4.2.1 Advanced 5 Support 5.1 Novice 5.2 Advanced 5.3 Ace 5.4 Legend Fighter Bolded spirits are alternate costumes for the fighters. We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. Before smashing the blocks, use the ladder at the top left to find another area guarded by a wizard, smash open the blocks above him to find gems and a chest with even more gems.Īfter the griffon fight, use the pogo jump to bounce from the flying rats up to the roof, and keep heading right for a chest and several hidden gems. When you reach an area with 3 wizards, head left to a room covered in giant blocks and a gold statue. Jump over to the area and press down to reveal a hidden path leading to a blue chest containing Chester, who will sell you a Flare Wand Relic for 1,000 gold. Run back right to find another sparking pit.Īfter defeating the first wizard, hit the scarab looking icon on the wall to reveal a gem.Īfter climbing down a ladder past the first checkpoint, you’ll see a hollow shaped like Shovel Knight. 3.2.2 Animated Sprites Key Art Shovel of Hope Artwork of Shovel Knight. Don't forget to make use of your Fishing Rod, as there is a shining bottomless pit - fish in it to find a gold trout worth 350 gold. You can also dig at the ceiling to reveal the logo for game’s developers - Yacht Club Games. From the start, go left from the start and hop over the moving platforms to find Music Sheet #23. The company has made games such as World of Warships and WoT. Wargaming is a strategy gaming company founded by Victor Kislyi in 1998, in Minsk, Belarus. The Japanese Division of Wargaming has also collaborated in the production of the movie "Girls und Panzer: Der Film" and the OVA series "Girls und Panzer: Das Finale". (However, these were made before the release of WoT Blitz, therefore they were not available for it.) Mod packs also exist to allow for rendering of specific vehicles in skins akin to the anime and replacing crew avatars with their GuP variants. Anglerfish Team's Panzer IV Ausf.H was also introduced into the game as a limited edition unit. Voice packs featuring the Girls und Panzer cast were released. Another video shows Mai Fuchigami ( Miho's Japanese voice artist) getting a crash course of the game. Wargaming released a video wherein iconic battle scenes from the anime were recreated in game. WoT advertisements also make subtle appearances in the anime, often titled 'World of Panzers' or 'World of SPG'. In collaboration with Wargaming, a manga was released titled Hajimete no Sensha-dō: WoT for Beginners, which features Anglerfish Team and other notable characters from Girls und Panzer narrating the basics of the game.
Although little is seen of Didot, a reinterpretation by Justus Erich Walbaum (ca. al., featuring three different optical sizes. One of the most successful reinterpretations is the 1994 ITC Bodoni by Sumner Stone et. Today, the most common “modern” typefaces are the dozens of reinterpretations of Bodoni’s work (which itself evolved over time). Ironically, historians of type often relate the development of the “modern” letterforms to a then-current obsession with things Roman - in this case the strong contrast and sharp serifs of classical Roman inscriptions. One of the first, and ultimately the most influential, was Giambattista Bodoni, of Parma, Italy. Although they are very striking, these typefaces are sometimes criticized as cold or harsh, and may not be quite as readable for very extensive text work, such as books.Ī number of designers, perhaps semi- independently, created the first modern typefaces in the late 1700s and early 1800s. Modern serifs and horizontals are very thin, almost hairlines. “Modern” typefaces are distinguishable by their sudden-onset vertical stress and strong contrast. The most well known fonts to represent the Modern type movement are Didot, Bell, on the other hand, can be found at Monotype, along with Bulmer, which has received more attention since its revival by Monotype in late 1994. Although Scotch Roman has been a very common face in metal type usage since Monotype’s 1920 revival, it is not a common digital face. Fournier’s work, although several versions of it are available in digital or metal form. Current examples of such are based on originals from approximately 1788-1810, and are dominated by British isles designers, such as Richard Austin ( Bell, 1788), William Martin ( Bulmer) and Miller & Richard ( Scotch Roman, which eventually became Bookman).įor currently available examples of transitional type, there are many types which bear Baskerville’s name, descending from one or another of his designs. Contrast is accentuated, and serifs are more flattened. Later transitional types begin to move towards “modern” designs. Although today we remember Baskerville primarily for his typeface designs, in his own time people were much more impressed by his printing, which used an innovative glossy paper and wide margins. The most influential examples are Philippe Grandjean‘s “Romain du Roi” for the French Crown around 1702, Pierre Simon Fournier‘s work circa 1750, and John Baskerville‘s work from 1757 onwards. The distinguishing features of transitional typefaces include vertical stress and slightly higher contrast than old style typefaces, combined with horizontal serifs. Most notable representative fonts of the Transitional Age were Baskerville, and Fournier “TRANSITIONAL” TYPE is so-called because of its intermediate position between old style and modern. Now we continue with the Transitional genre of typography, so-called because of its intermediate position between old style and modern - as we continue the brief History of Typography.Ĭontinuing from the previous page, Part Three of “A Brief History of Typography” On the pop-up window, change the General access to Anyone with the link. upload files to Google Driveįind the uploaded audio and click Manage access. Select New > File upload and select the audio files. Step 1: Upload audio files to Google Drive. If you don’t know how to add the recorded audio to Google Slides, check it out in this part. Try them out and get an attractive narration for your presentation. Now you know how to record audio for Google Slides. Read Also: How to Upload Podcast to Spotify for Free: Guide for Beginner Add Recorded Audio to Google Slides View the recorded audio file in FineVoice My Library. Click the Stop button to finish recording. Go to your opened Google Slides and start to do your narration, FineVoie will capture anything you say. Step 4: Click the red Record button to select a recording mode and start recording. Step 3: After selecting anything to record, you can choose audio effects and voice effects from the right sidebar lists to make your voice professional or funnier. You can also record system audio from the computer. add a microphone sourceĪnd if you want to record a microphone with background music, choose iPhone Airplay or Local Audio File as the audio resource. Step 2: Open the Voice Recorder and select audio sources.Ĭlick the Add audio source and you can choose a microphone connected to your computer to capture your voice. Step 1: Launch FineVoice after installation. Free Download How to record audio for google slides with FineVoice: That's just how our eyes and brains are wired. oh, and both are shot without green screen. I want to have a final image as two guys( a same guy) are standing on both side of frame. Like, both are shot at same location, one is a guy standing on the left side of frame and the other one is a guy standing on the right sight of frame. It's been that way since movies were invented and I don't see any chance of the rules changing. A free plug-in for Adobe After Effects used by more than 600 000 motion designers. I wonder if I can blend two images as one image. You might also want to check this After Effects Templates article and purchase your best pick for your project presentation. Most of these tutorials are for advance users but some of them are for beginners and intermediate. There is a lot of science that must be complied with in the design of a moving picture shot. Here is 50+ Most Amazing Adobe After Effects Tutorials You Need to Learn. Drag the effect onto the adjustment layer. Part 2: How to import and apply to other projects. In the effects library window, go to Animation Presets > Seamless Transitions > Transitions > Transition 01 Right. Part 1: Steps to create and export a transparent background in After Effects. Adobe After Effects gives a ready-to-use system that the user can use to create multiple audio and video clips and blend them to compose beautiful clips. If you move detailed images or small text layers you must also be aware of critical speeds that cause judder based on the stroboscopic effects of frame rate, refresh rate, retinal retention of the average human being and the effects of color compression in MPEG formats like MP4, h.264 video (the most common and best format for delivery for most projects). Right-click in your timeline panel and select New > Adjustment Layer. If you have thin lines (one pixel like screen shots from web pages) you must precisely position them in the pixel grid to avoid softening and blurring the thin lines. Simple answer, do not scale your images about about 110% or move the camera closer to a 3D layer than about the zoom value of the camera in the comp. Real high quality motion design for a standard definition TV screen must be different than design for an HD screen, which also should be different if you intend your audience to watch your film in a theater on a 60' screen. Most people coming form still image editing or print editing don't really get that video moves and that the only way to judge the quality is to view the final product at full resolution and full speed on the device you intend your audience to use. Sharpening effects can help with highly detailed images that are scaled down but you also have to watch for moray patterns in areas of high detail when you scale down or move images that contain geometric patterns line tile roofs or brick walls. If you are scaling down you loose quality more slowly. If you are scaling up you loose a lot of quality very quickly. This goes for vector files like Illustrator projects imported into AE for animation. If you want to maintain quality you must line up your new images precisely with the pixel grid and not scale them. |
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